The need for connectivity usually grows too fast.
Connect computers messily
This causes them to end up simply connecting devices to the “nearest switch” or connecting a switch to the “nearest switch”, or as we discussed in the previous chapter (if you didn't read it I recommend it), to a Router.
When this occurs the data must travel long distances before reaching its destination, in addition to increasing the places that could cause failures and potential conflicts.
A good practice is to anticipate growth and avoid these patches in our network by new users, or reorganize the dispersed into a powerful and stable system.
We have the experience and the tools to solve these “disorders”.
Contact us, we are sure we can help you.
See you in part 4, to learn much more.